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Dean's avatar

i just started playing this game for the first time today and totally agree. it takes you out the experience. The part where you have to slide down the thiing to catch up to your friend at the start, i spent the first part trying to climb up to him instead because there were things that looked climbable. when i was on the train i went to grab rails on the left but had no choice but to grab the ones on the right despite them being the same. It reminded meof Uncharteds train section. full of platfroms that would fall when you let go, but were no real danger, and forcing you to climb an exact way whilst also having elements that look visually climable from a realistic point of view but weren't. believability just doesn't exist a lot of time. For example the plants on Bogdo (i just got to the temple btw) don't seem strong enough to hold a person. there is grating in the most convenient places that make no sense environmentally in their placement. pots just collapse when you walk into them or hit them instead of being solid if you bump them and slicing where you slice them, and yet other stuff that a lightsaber should also make mincemeat of is somehow impervious. even lego star wars let you destroy most things with a lightsaber. Cal feels like he ha no weight to him like say GTA V or ghost of Tsushima characters do, and is very slidey and twitchy. theres weird tubes to slice sometimes that look like you could just walk through them tbh. the wall run only works on grooved walls? instead of just any wall which would have been cooler. the cables you slide down....you can't grab to shimmy back up like you could irl, and they are also way to close to the edge when jumping on them. its this that bugs me. when something looks like you could do something with it in real life and it doesnt do it. ''oh i could duck under the ship to see whats on the other side in real life'' nope, invisible wall and cal won't even duck. ''shouldn't i be holding on for dear life on this railing outside the speeding train? ''nope, cal is literally taking a sunday stroll with hair and clothes barely blowing in the wind, and despite it raining his hair just shines slightly instead of actually going flat like say, the kids hair in The Last Guardian does when wet. ''the force is telling me that that building is where we need to go'' really, it wasn't the droids map that it showed you just two minutes ago that clued you in, or the woman on the ship that bought us here that literally said thats where we need to go that clued you in? ''i sense there was a camp fire here'' force told you that those remnants of a camp fire were camp fire remnants? it just feels like theres a lot of lazy stuff going on here on top of something that started good. like they started with great ideas, and someone came along later in production and cut them back. like you can cut the grass on Bogdo but you can't break open boxes? also the water outside the temples entrance has a reflection 1 pass render that has trees in it that when you tilt the camera gets covered by the lazy screen space reflections of the place without. there's a few instances of reflections like this. like they were putting in the work to create reflections by hand, and then someone came and went ''naa, just screen space em'' and then forgot to remove the stuff they had made previously. this is all just gripes from the first part, i haven't even been IN the temple yet. i hope it gets better but i'm not holding breath. Game companies have just got lazy, and if there was a switch that would make games for them, they'd use it. raytracing is already partly that. waste of computing power for something they could create by hand that would be less intensive on the computer. there's no love for the craft anymore unless its indie devs. As soon as money becomes the main goal of the creation of something, its just a hollow shell. whereas the things made for the love do well. look at death stranding. and its trailer for its sequel. games that are classed as walking simulators have more wow factor than games that try and be wow with guns and quips like say suicide squad kill the justice league.

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